Damn Triforce Back at It Again With the Unpaid Bills

Mission Guide: Chapter Two

Here we are, the beginning of our new lives... once more.

Missions

Y'all at present have a new safehouse in Bohan, after the last i was burned downwardly by the Russians. Roman says it's fourth dimension to "start over once more." In this chapter, Mallorie introduces you to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide work for Niko. Algonquin is unlocked after the mission "Blow Your Embrace," and Alderney becomes unlocked at the finish of the affiliate.

Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "clean up the streets," and he's making a video to tape his struggle. He wants Niko to assistance him accept out some of the dealers in Bohan. After the cutscene, get in a vehicle with Manny and go to the dealer's place on Grand Boulevard. A cutscene shows the dealer leaving his flat. Follow him, only don't get as well close to him or you lot will spook him. Stay at least two motorcar lengths behind him until he reaches the destination in Southward Bohan.

Escuela of the Streets Escuela of the Streets

Park behind the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to pick up Jay (the camera guy) while y'all're taking intendance of business. Shoot the lock on the door, and then have cover behind the wall. Take out as many dealers as y'all tin can from outside the warehouse before moving inside. At that place is no time limit hither, so you can have as long as you like.

Escuela of the Streets Escuela of the Streets

In that location is one dealer immediately to your right inside the warehouse, and several straight alee. Once y'all've taken out as many every bit you tin from outside the warehouse, motility inside and immediately have cover behind the one of "Redwood" boxes. Take out the remaining dealers inside the warehouse, paying close attention to where they are situated on the radar. Use comprehend at all times, and sentinel out for the last dealer backside the pillar in the heart of the warehouse. Leave the warehouse once all the dealers have been eliminated, and watch the cutscene equally Manny [quite happily] takes all the credit for your piece of work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to hunt Niko down and impale him, because he never paid Bulgarin the money he owed him.

Manny introduces Niko to Officeholder McReary, earlier providing the details of the next mission. The mission is very similar to the previous mission in terms of the main objective (have out some gang dealers) except this fourth dimension it'south a piddling easier.

Street Sweeper Street Sweeper

Go to Windmill Street where the gang members are situated, and run over the ii gang members that are continuing by the garage. One time you have been spotted, two of the gang members will attempt to escape in a car, so give hunt and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and then finish them off earlier going back to impale the last remaining gangster at the garage. You can kill him however you lot similar, though running him over is without a dubiety the simplest option.

Street Sweeper Street Sweeper

Phone Mallorie has some more piece of work for you lot, this time from a character chosen Elizabeta Torres. Follow the 'E' on the radar to take missions from her.

Brucie wants Niko to whack some people for him. After the cutscene, call 911 and press 'i' to summon a constabulary machine. When the cops arrive, steal their car and lose your wanted level. When you lot lose the wanted level, Niko will automatically call Brucie for farther instructions. Brucie wants you to kill somebody called Lyle Rivas.

Search and Delete Search and Delete

End the police force motorcar and access the police force computer. Select 'Search Police Records' followed by 'Search By Proper noun' and then utilize the keyboard to type in 'LYLE RIVAS'. Add together his location to the radar, and then go out the police computer.

Search and Delete Search and Delete

Get to Rivas's house and walk into the yellow marking. During the cutscene, Rivas makes an escape through the bath window. Exit the building through the door you came in, and begin chasing Rivas. Shoot his automobile until it blows upwardly, and and so run him over when he attempts to escape on foot. Niko calls Brucie to ostend that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites you to meet him for more piece of work.

According to Brucie, the guy yous only killed (Lyle Rivas) had a auto "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants yous to get it and bring information technology dorsum to his garage. When y'all get inside the vehicle, a cutscene begins, and a auto containing two of Lyle's assembly arrives at the scene.

Easy as Can Be Easy as Can Be

Get the car back to Brucie'south garage. The two thugs will chase and shoot y'all the whole way back. Be conscientious when turning corners, because the car volition become damaged very chop-chop if they manage to block you. Get the car back to Brucie's garage in one piece to complete the mission.

Easy as Can Be Easy as Can Be

The principal objective of the mission is quite elementary; the only matter you lot demand to exist careful with is your handling of the car. Be patient and wearisome downward when turning corners and you should be fine. The automobile will [probably] be heavily damaged by the fourth dimension you get information technology back to the garage, just that doesn't affair.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko about Roman, because he's been "gambling like an animal" and he's out of control.

Rivas's cousin owes Brucie a lot of money, so he wants Niko to go and take intendance of him. During the cutscene, Roman creates a profile for Niko on Love Meet, which he's going to use to try and arrange a date with Rivas'south cousin. Go to the [electronic mail protected] internet cafe, and Niko will automatically phone call Brucie in one case he arrives in that location. Brucie tells you lot to log on and admission dear-meet.net, and then search for a guy chosen French Tom.

Out of the Closet Out of the Closet

Become to one of the computer terminals and access the web. Become to dearest-run into.cyberspace and click on the 'males' icon, and and then locate French Tom. Ringlet to the bottom of the folio and click on the button to arrange a engagement. You are now free to acquit other business while you wait for French Tom to answer. Once he does reply, Roman will send a text message telling you to check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you to come across him at the 69th Street Diner on Hove Embankment at 18:00, and so go there and wait for him. Approach French Tom inside the diner, and Niko will brainstorm talking to him. When yous are ready, stand up up and eliminate French Tom to complete the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who and so introduces Niko to Patrick McReary, a guy she's setting upward a deal for. Elizabeta doesn't trust the guys that Patrick will be dealing with, and so she wants Niko to human activity equally his "guardian affections" and make sure that nothing goes wrong. The deal is taking place at Joliet Street, and Patrick has left a burglarize on the roof of the place side by side door.

Luck of the Irish Luck of the Irish

Get to the building in Due south Bohan, so become up to the roof and collect the sniper rifle that Patrick has left for you. Stay crouched and watch over the deal using the sniper burglarize. Near 25 seconds afterwards the cutscene, the dealers brainstorm to shoot at Patrick and his associate. Zoom in with the sniper rifle and accept out all of the attackers. Take your time with each shot and deal with one person at a fourth dimension.

Luck of the Irish Luck of the Irish

One of the attackers gets in a tussle with Patrick, so snipe him, and so three more attackers volition arrive. Once you take taken out the three attackers, the final aggressor will attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to let her know that Patrick is safe. She invites you dorsum to her apartment for more work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a big pile of heroin. Elizabeta has found a heir-apparent for him, and she wants Niko to oversee the deal and ensure that everything goes okay, so the objective is similar to the previous mission. She too introduces Niko to Playboy Ten, who'southward going to exist assisting you at the bargain. Have Playboy to the contact's apartment, and follow him up to the 3rd floor to run across Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, it becomes apparent that the dealers are infact undercover LCPD officers. Discover cover, and take out all of the attackers. Take your time and selection them off one at a time, and so make your mode up to the next flooring. As yous go out the room, at that place are 2 officers immediately to your correct. Have them out, and and so follow Playboy up to the next floor, where more officers are waiting to assault. There is a first assist kit situated on the roof, so collect information technology if yous need it and then employ the wall as encompass. Have out the ii remaining officers, and more will begin to make their way onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy downward the stairs, where another officer is waiting to attack you. One time he is dead, a two-star wanted level appears. Make your mode down to the basis floor, only watch out as there are two more officers waiting for you on the stairs. Once you escape from the building, become in the car across the road and lose your wanted level with Playboy. Finally, have Playboy 10 back to his apartment in Algonquin to complete the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to announce that he has nerveless insurance coin from the old cab depot, and has invested the money in a make new ane. The business is upwardly and running.

TXT Playboy Ten has some piece of work for Niko. Follow the 'Ten' icon on the radar to go and meet him.

In this mission, Manny wants Niko to eliminate some people he used to curl with, who have been "bad-mouthing him" later on watching his new film. It seems they weren't impressed. Get to the Algonquin Span and end in the yellow marker facing south.

The Puerto Rican Connection The Puerto Rican Connection

The target y'all are looking for is on the railroad train, so yous need to follow it and eliminate him when he gets off. The chase will lead to Cayuga Avenue in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Brand your way up to the platform and eliminate the iii targets. It might be useful to have embrace before launching your assail, but if you commencement with full health and a decent (quick) weapon such as the Micro-SMG so information technology shouldn't be necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text bulletin arrives from an bearding user, instructing y'all to come across him at the end of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and see her.

During the cutscene, Elizabeta argues with Piffling Jacob. She says some people he introduced to her have "ripped her off big time," and she needs Niko to go to the one-time infirmary on Colony Isle and get her coke back. The quondam hospital is heavily guarded by dealers, and you will need to eliminate all of them in lodge to get to Elizabeta'southward coke. One time you have the coke, you'll need to escape from the hospital, so it may be a proficient idea to go to the erstwhile hospital before starting the mission to telescopic it out beginning.

The Snow Storm The Snow Storm

There are multiple approaches to this mission. A good way to get-go would be to stand well away from the compound, and snipe as many of the dealers as possible before going in. The old hospital is surrounded past metal fencing, and there are two areas of broken fence which you lot tin can apply to enter the complex - ane on the north side and one on the east. Yous should enter via the north gap and escape using the east gap. Enter the building itself via the doorway on the east side of the building. Take cover at all times and eliminate anyone who attacks you.

The Snow Storm The Snow Storm

An SMG in add-on to a heavy piece such every bit the assault rifle is recommended. You'll demand enough of ammo, full health and armour before starting the mission. Take your time, take cover at all times, and eliminate anyone in your path. Be careful when you lot are going through the main corridor department of the building, as there are attackers on the upper level of the complex as well every bit on the ground - refer to the radar to come across which ones are in a higher place y'all. In that location are commencement aid kits located throughout the complex, so keep an eye out for them. The coke is beingness guarded in a room by 2 dealers. Waste product them, and then pick up the bag of coke.

The Snow Storm The Snow Storm

Once you have the coke, Due north.O.O.S.E will brainstorm to raid the old infirmary, and a chopper arrives. Make your way back to the corridor, and go back out exactly the same way you came in. There are ii officers waiting to shoot yous almost the entrance of the edifice. There is also a further officer waiting outside, who is taking cover behind a burned out vehicle. Equally mentioned earlier, exit the complex using the gap in the fence on the due east side of the building, and so speedily leap into the Humboldt river and apply the Jetmax to escape.

The Snow Storm

Once you lot have shaken the cops off, go back and see Little Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the government, and that it's "her job" to go along an middle on Niko! She says the cops are ready to take downwardly Elizabeta, and demands that Niko hands over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is condign paranoid because she knows the law are finally onto her.

Have a Heart Have a Heart

Manny and Jay soon arrive at the flat and begin recording a new piece for their motion-picture show, where they accuse Elizabeta of messing upward the streets All the same, Elizabeta is having none of it, and she shoots both Manny and Jay through the head! She then tells Niko to put the bodies in her car and get rid of them. Elizabeta knows a doctor that will deal with them.

Have a Heart Have a Heart

Take the bodies of Manny and Jay to the doctor at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll have the organs "out on the streets in no time." Splendid!

Have a Heart Have a Heart

Brucie wants to prove off his new motorcar by taking part in a street race, simply Lenny (the mechanic) screwed something up, and he now has naught to race with. Brucie wants Niko to take him to Freetown Avenue in Willis then that you tin can take Steve's machine to the race instead. Information technology'southward a yellow Comet.

No. 1 No. 1

Once you have the car, become to the starting bespeak and prepare to race. As long as you don't crash, you should be able to finish first with fairly relative ease. Accept it easy at corners, tiresome down and brake properly otherwise it could price you the race. The other five drivers aren't exactly great - they tend to crash a lot, so all you need to practice (basically) is not crash!

No. 1 No. 1

Take Brucie home in one case the race is finished, to complete the mission.

No. 1 No. 1

Playboy'south old friend, Dwayne Forge, only got released from prison, and he is disgruntled that Playboy has moved on and left him backside. Playboy has left some weapons for yous in an alleyway at Castle Gardens for the next mission, and he explains the details of the task on the way there. Evidently, the mafia have taken over a construction site belonging to Yusuf Amir, a big real estate developer who Playboy is aiming to impress. Playboy wants you to take out the mobsters guarding the site, and regain control of it for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Get in the car in the alleyway to think the weapons (a sniper rifle and grenades) and so walk into the window cleaning platform. Make your way to the top of the edifice, in guild to give you a clear view of the enemy lookouts. Take out the three lookouts (i-iii on diagram) using the sniper rifle, then take out some of the guards on the ground to make life a little easier when you enter the construction site later. Once you've taken out as many guards as possible, go back to the platform and head into the structure site. You tin can have the car in and and so use it as cover.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Take out anybody in your fashion, and so caput towards the commencement marriage leader, who is represented by a red blip on the radar. Take cover at all times, and utilize the grenades to take out multiple enemies at once. In that location is a first assist kit on the upper level of the construction site, situated at the meridian of the ramp. Don't move out of cover until you are sure there are no more attackers. Soon, a helicopter arrives with backup for the last remaining wedlock leader. Once over again, take cover and eliminate anyone in your way. Kill the concluding matrimony leader to complete the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to practise some work for Dwayne. Playboy will cover any costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at 2 things. Firstly, he's annoyed that Playboy doesn't want to scroll with him anymore (instead he sends Niko) and secondly he's pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who apparently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to take care of Jayvon.

Ruff Rider Ruff Rider

Go to the arcade in Chinatown, where Dwayne's girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and yous now have the option of executing Cherise or letting her live. If you permit her live, y'all'll come across her again afterward in the story, but it's entirely your choice and it doesn't affect your overall game progress.

Ruff Rider Ruff Rider

Get on the cycle parked at the arcade and begin chasing Jayvon. Shoot him off the bike and brand sure he'southward dead, then pickup the money that he owes to Dwayne. Niko calls Dwayne to arrange a meeting at the Cluckin' Bell in Algonquin, then he can mitt over the money.

Ruff Rider Ruff Rider

Dwayne seems fairly depressed with how things have been going since he got out of prison. He says one of the things he lost was a strip lodge in Bohan called "The Triangle Club", which was taken over by gangsters after he got sent to jail. Niko promises to take it back for him.

Undress to Kill Undress to Kill

Enter the strip club in Bohan, but don't enter with a weapon fatigued or security will attack you. There are three managers inside the club, and the first thing you'll demand to do is work out who they are. Arroyo the offset two men yous see when y'all enter the strip society, and heed in on their conversation. They will reveal the location of the first managing director, Jose, who is in the staff room counting money. Get out Jose for now, and arroyo the stripper and the man standing abreast the stage. The chat volition reveal that the man (Javier) standing next to the stripper is the 2d manager of the society. Don't kill him yet, instead go to the back room where the third manager is located, so that you now have the locations of all three managers.

Undress to Kill Undress to Kill

The locations of the managers should now exist highlighted on the radar. Go back to the offset manager (Jose) and kill him silently using fists, a baseball bat or a knife, then that yous don't attract attending from the security. Jose has a gun, so impale him before he manages to fire a shot in, otherwise security will be alerted. Now approach the 2d manager who is continuing by the stage, and take cover behind ane of the tables in the lodge. Kill him, and so accept out the security men who attack you later on. In one case most of the security people are gone, exit the social club and follow the third managing director, who attempts to escape in a car. Perform a drive-by shooting and stop him off to consummate the mission.

Undress to Kill Undress to Kill

There is a growing tension between Playboy 10 and Dwayne. Playboy now says that Dwayne is beginning to "get on his nerves." Playboy wants you to eliminate someone who has apparently been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Avenue. You need to take a photo of the squad with your new cellphone (given to you past Playboy X) and and then ship him the photo so that he can tell you lot which one to kill.

Photo Shoot Photo Shoot

There are five people in the basketball game court. Become a photo of them and ship information technology back to Playboy, just don't get too close to them or they will spot you lot. Playboy will telephone call yous a few seconds later and tell yous which one to kill - each time you do the mission it'south a dissimilar person, so you can't kill the aforementioned person every time! If yous impale one of the targets before Playboy gets back to y'all, the crew will split upward and you'll take to kill all of them, but if you follow the instructions this shouldn't be the instance.

Photo Shoot Photo Shoot

Yous tin can kill Marlon and the other gang members by shooting through the debate, you don't need to become into the basketball game court. Once he is expressionless, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to express his displeasure at your handling of the strip gild situation. He doesn't want y'all helping Dwayne if it'south going to "mess upwards his business interests."

Phone Michelle calls and says it's important that you come across her at the United Liberty Paper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come home last night.

Michelle reveals that her existent name is Karen, and takes Niko to come across a friend in office 396. The human being (who refuses to reveal his name) wants Niko to find out about a person called Oleg Minkov, who lives in Iroquois back in Hove Beach. Go to Oleg's apartment and find out anything you tin about him.

Wrong is Right Wrong is Right

When Niko arrives the apartment is empty, and then he kicks the door down and calls the friend from U.Fifty. Paper. He tells you to check Oleg's emails, and phone call back with whatsoever information that would indicate his electric current whereabouts. Access Oleg's emails and click on the latest electronic mail from "Vasily". It talks almost a coming together at a jewellery store on Tulsa Street. Niko calls back and the man tells him to kill Oleg at the jewellery store.

Wrong is Right Wrong is Right

Get a car and end in the yellow marker at the destination. Oleg attempts to escape, so hunt him down and kill him. When you lot achieve Footling Italy in Algonquin, Oleg will take a route which becomes blocked past construction fabric, and so quickly opposite out of there and observe a different road. Eliminate Oleg to consummate the mission.

Wrong is Right Wrong is Right

Phone Playboy X wants you to go and come across him. He has an of import matter to hash out.

Dwayne has irritated Playboy X to such an extent that he at present wants him dead. Playboy wants Niko to conduct out the striking for him, merely Niko says he'll have to have time to consider information technology. Playboy volition be in touch before long.

Phone Dwayne calls presently after the cutscene and reveals that he wants Niko to kill Playboy X! You now have a decision to make.

Phone Playboy X calls to inquire Niko if he has reached a decision notwithstanding. Niko says he knows what he's going to do, and you now have the choice of killing either Playboy X or Dwayne.

Who you decide to kill is entirely your selection. Each option has its ain benefits, though killing X appears to be the favoured option amid the majority of GTA Iv fans. Killing Playboy X volition earn yous his loft (which volition act equally a new safehouse) in addition to a new outfit, and it also means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne volition earn you lot $25,000 merely Playboy refuses to speak to you afterward, so in that location are no other benefits apart from that.

The Holland Play The Holland Play

If y'all make up one's mind to impale Playboy Ten, caput over to his flat in North Algonquin. He has four or 5 people protecting him in his apartment, then be prepared with enough of ammo and armour. Take cover backside the door at the lift, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should take intendance of almost of them.

The Holland Play The Holland Play

Approach X, and he will leap beyond the roof to the opposite building, and attempt to make a run for it. Make your manner to the basis flooring and follow him. More of Playboy's guards arrive in a desperate bid to protect him, and so target them and shoot them, but don't worry most Ten getting away because he will achieve a expressionless end. Use the pistol to execute Playboy X for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if you wish to choose that choice instead. Go to his apartment, walk into the yellow marking and sentry the cutscene which follows. Kill Dwayne'southward crazy bat-wielding friend, so use the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped past some Russians that he owes money to. This telephone call is the start of the mission "Hostile Negotiation."

In this mission you need to rescue Roman, who is being held hostage by Dimitri's men at a warehouse off Lompoc in Bohan Industrial. Ensure y'all have total health, armour and plenty of ammo before starting the mission. There aren't any specially difficult aspects of the mission, only y'all'll need to take out a lot of attackers which requires a bit of fourth dimension and patience.

TXT Dimitri sends a text message containing a photograph of Roman with a gun confronting his caput.

Hostile Negotiation Hostile Negotiation

Walk into the yellow marker at the warehouse when you are ready to brainstorm. Roman is being held on the top floor of the warehouse. When you accept command of Niko, he will automatically take embrace backside the wall. Take out each attacker ane at a time, and don't movement out of cover until you are certain there are no more gunmen. Bullheaded burn down if necessary. There is a first aid kit direct ahead if you lot need any wellness. Try to kill as many attackers on the first flooring from the footing floor before going up there - this will make your job a lot easier when you eventually do reach the starting time floor.

Hostile Negotiation Hostile Negotiation

Once you've taken out as many people equally possible, motility upwardly to the first floor and immediately look for cover. Take out any remaining attackers, and then move towards the second floor. If you need whatever wellness, the start aid kit on the ground floor should have respawned past now, and so become back down and collect it.

Hostile Negotiation Hostile Negotiation

Turn left every bit shortly as you reach the second floor, and again find cover. There'southward a offset aid kit on the wall up ahead should yous require it. Take out anyone in your way, and so proceed to the meridian floor where Roman is being held past his kidnapper.

Hostile Negotiation Hostile Negotiation

You'll know when you have reached the top floor because the arrow on the dark-green radar blip will disappear. When you enter the room where Roman is being held, Roman and his kidnapper emerge from behind a desk. You lot need to employ free-aim to kill the kidnapper and free Roman. Shooting him once in the arm should exist enough, just be careful not to fire at Roman. One time you lot accept successfully freed Roman, follow him out of the warehouse and take him dorsum to the safehouse in Bohan. The mission ends with a lecture from Niko about Roman's gambling addiction.

Phone Roman calls to say he has purchased a safehouse in Algonquin. Y'all tin now save your game there.

U.L.P.C. desire Niko to detect someone, and he'll demand access to a police computer in gild to do so. Niko is informed that in return for doing these jobs, U.L.P.C. "may or may non" aid Niko look for the person that betrayed him many years ago.

TXT Your contact sends you a text bulletin containing a photo of the target. Yous'll need to upload this photo to the police computer in lodge to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Find a police auto and access the on-board computer. The easiest way to become a police car is to punch 911 on the cellphone, and so steal the motorcar once the cops arrive. Lose your wanted level once you have the car, and and then stop and admission the figurer. Select 'Search Police Records' followed past 'Search by Photo', and and then upload the photo of the target sent to yous by the contact. His name is Adam Dimayev, and he'due south wanted for financing terrorist action. Mark Dimayev's hangout on the radar, and so go after him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied by around ten people, and your contact states that you must eliminate all of them. Start on the upper level of the hangout (Yorktown Avenue) before dealing with the guards on the lower level (Valley Forge Artery). In that location is no fourth dimension limit, and then you tin can accept as long as y'all like to eliminate all of them. You tin take them out systematically one-by-1 (using embrace behind the various objects in the environment) or you lot tin merely launch grenades and accept them out several at a fourth dimension. If you lot need health at any fourth dimension, go to Yorktown Avenue where there are no attackers nowadays and dial 911 for paramedics. The paramedics will so go far and requite you health, merely only at a toll.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates y'all on a chore well washed, and says you are one step closer to finding the man y'all are after.

Some guy is moving a lot of coin for terrorists, and U.L.P.C. demand him "neutralized." Grab a vehicle and get to the Civilisation Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, you must follow it to its destination before attempting to steal information technology. The chase ends at Kunzite Street, Westminster. Let the helicopter land, and and so motion in and take it.

Dust Off Dust Off

When y'all bulldoze in towards the helicopter, at that place are iii guards up ahead, and so drive at full speed and take out as many as you lot can past but running them over. Then go out of the vehicle, take embrace and eliminate any remaining guards.

Dust Off Dust Off

Become in the chopper and fly to the dropoff point on the south side of the airport. Land at the location indicated past the yellow bleep on the radar, and so a cutscene will show 2 FIB agents taking control of the chopper. Mission consummate. Niko calls the contact subsequently the mission, who says that his men "take the chopper" and "volition get information technology back to yous" soon. Patently you're going to use the chopper later to eliminate the guy they are later on.

Dust Off Dust Off

Officeholder McReary is the mystery man. Yous met him briefly during the mission "Street Sweeper." McReary states that he "knows all about" Niko's activities, and threatens to expose him unless Niko does some work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has arranged to do an exchange with McReary by the Humboldt River off Silicon Street, and he told McReary to telephone call him there from the viewpoint.

Call and Collect Call and Collect

When you arrive at the viewpoint, Francis will send a text message containing the phone number of the blackmailer, and you must call this number and look out for a person answering their phone, so that you know which person to impale. Go on talking to the blackmailer until yous place him.

Call and Collect Call and Collect

Kill the blackmailer once you lot have identified him, collect the storage device for Francis, and then lose your two-star wanted level. Once that is done, take the photographs on the storage device back to Francis to finish the mission.

Call and Collect Call and Collect

Phone U.Fifty.P.C. phone call to say that "the chopper is fix" and that you must use it with Little Jacob to take out the target.

Encounter Little Jacob at the salvage yard off Grummer Road and go into the chopper. The target is in another chopper, flying around Liberty Metropolis, and y'all'll need to follow him and wait for an opportunity to take it down. U.Fifty.P.C. don't want any civilian casualties, so you'll have to expect until the target is flying over the water earlier firing a shot at it.

Paper Trail Paper Trail

One time y'all accomplish the water beyond the Broker Bridge, get close to the chopper and stay level with it on the right hand side then that Little Jacob tin get a proficient shot in with the RPG.

Paper Trail Paper Trail

Once the chopper is downwardly, take Jacob back to the helipad at Union Drive East to complete the mission. Niko calls U.L.P.C. afterwards to ostend that the hit was carried out successful. The contact acknowledges your work, and agrees to call y'all when/if he finds whatever data on the person you are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offer you some work. You can take missions from Packie by following the "PM" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some clay on McReary, and McReary wants him dead. Goldberg has bodyguards, and then McReary wants you lot to get one-on-ane with him by arranging a job interview. You'll demand to look nice for the interview. McReary volition email yous more details soon, so caput over to an cyberspace buffet later the cutscene.

Final Interview Final Interview

Admission i of the calculator terminals at the internet cafe, and click on the "Goldberg, Ligner & Shyster" advertizement to access their website. Then get to the "Careers" page and submit your resume. Niko calls Francis afterward you leave the buffet to confirm that the awarding has been sent. Yous now demand to expect on a phone call from GLS. You can kill fourth dimension past doing other missions and activities, or you lot can accelerate time past six hours past saving your game at the safehouse.

Final Interview Final Interview

Somewhen, Karen from GLS will call to arrange an interview with Mr. Goldberg. The fourth dimension of the interview will be added to your organizer automatically - you demand to be at the lawyers' office by 12:00 the following day. Now caput over to Perseus and buy yourself some new clothes. You'll need a accommodate, a tie and some dainty shoes for the interview.

Final Interview Final Interview

One time you have everything you need, head over to the lawyers' office (indicated by the tie icon on the radar) and walk into the yellow marking to begin. Go and talk to the receptionist, and then follow her to Mr. Goldberg's part. The interview will brainstorm, and a few seconds later on yous will accept control over Niko. Stand when y'all are prepare to impale Goldberg, kill him and then retrieve the files from his desk. The receptionist triggers the alarm, and you lot now accept a two-star wanted level. Smash ane of the windows in the office, jump outside and get rid of the cops. Take the files back to McReary once you're done.

McReary wants Niko to take down a drug dealer (called Clarence) in East Kingdom of the netherlands for $2000, but Niko demands $5000 instead. McReary says it would have too long for him to collect all the prove against Clarence, and so he wants to save himself some piece of work by getting Niko to perform a hit.

Holland Nights Holland Nights

Head over to the projects in E Holland, and ensure that you have enough of health and ammo earlier first. McReary recommends getting to the second floor before you begin shooting anyone, but you can do it in any way you similar. Once you reach the third floor, in that location are gunmen taking comprehend up ahead, and a first help kit on the wall to your right. Take them out, and a 3rd gunman volition come down the stairs backside you, and so sentinel out. Remain cautious every bit you approach the roof - there are several more gunmen waiting there. Once everyone has been eliminated, approach Clarence and you will have a choice to make - you can either execute him or decide to let him alive. Walk away if you wish to spare his life, you'll meet him later on on if this is your choice.

Holland Nights Holland Nights

If you desire to kill Clarence and yous wish to avert any unecessary shootouts, go back onto the route earlier entering the projects at the start of the mission, and use your sniper burglarize to zoom in on Clarence on the second floor. Kill Clarence, and evade the ii-star wanted level to complete the mission. If you don't get the shot correct the first fourth dimension, Clarence volition flee and you volition have to enter the projects and do things the hard mode.

Holland Nights Holland Nights

If you spared Clarence'due south life, or if yous decided to kill him the difficult style, a 2-star wanted level is gained and constabulary surround the projects. Well-nigh of them will occupy the west one-half of the complex (which is the bit yous are currently at) and then head over to the east section and go down the stairs that way. Turn left when you reach the bottom, so left again. Use the gate to go out, then observe a vehicle and evade the cops. If you're lucky, y'all should be able to escape from the projects without having to face any cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was just the dominate of the organization, and at present his primary lieutenant has taken over. McReary needs y'all to take him out. He has left a sniper burglarize for you in a car across boondocks.

Lure Lure

Make it the motorcar and then head to the dealer'south apartment off Denver Avenue. Get to the rooftop of the building opposite the dealer's flat, and dial his phone number (545-555-0122) to lure him to the window.

Alternative ways to lure the dealer to the window are:

  1. Shoot the satellite dish exterior the dealer's window (he'll become up to notice out why his TV stopped working).
  2. Shoot the television screen inside the dealer's house (y'all won't have much time to shoot him if you choose this method).

Lure Lure

Assassinate the dealer when he goes to the window, so exit the edifice to consummate the mission.

Lure Lure

Packie introduces you to his mother and his sis, Kate. Kate seems interested in Niko, but Packie warns him to stay away from her. After the cutscene, get in a motorcar with Packie and go to the harbor warehouse on Emerald Street. Packie wants to go up on the roof of the warehouse and then yous tin can get a clear view of the deal that'southward going down with the triads. Climb onto the objects, bound onto the ledge, shimmy across, and then climb onto the roof. A curt cutscene will bear witness a gunkhole arriving with some boxes which Patrick wants to steal. His plan is to wait until the dealers have loaded the boxes into the truck, and so steal the truck and return it to a garage.

Harboring a Grudge Harboring a Grudge

Climb down the mini motel, find embrace, and brainstorm taking the dealers out. Molotovs or grenades would exist useful at this point, as there are a lot of attackers. Packie will assist you (from the roof) and detract some of the attending. There are several dealers inside the warehouse, so be cautious when you approach it.

Harboring a Grudge Harboring a Grudge

Steal the truck and look for Packie to get in, and so take the truck to Ray Boccino's lockup in Westminster. Some more dealers will begin chasing and shooting at the truck once you leave the warehouse, so drop a few grenades to get rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to call you some time with some work.

Harboring a Grudge Harboring a Grudge

Packie and his friends desire to rob the mafia after Ray tipped them off about a large payment they received. Find a four-door motorcar and drive to the waste management plant under the Algonquin Bridge, where the mafia are currently situated. Climb over two fences to get into the depot, and waste material any guards outside. Grenades may be useful hither, but exist sure to take embrace at all times. Packie and the guys should be able to handle a few of the guards, merely you'll need to bargain with about of them. Follow the guys within once the guards have been taken out. There's a first help kit at the door should y'all need any health.

Waste Not Want Knots Waste Not Want Knots

Find embrace as presently as you lot enter the building, and over again choice off each of the guards i at a fourth dimension. Go for the guard whose up in the office before going for the others. When yous are set, proceed towards the office at the top of the stairs where the cash is stored. Sentinel out for more guards.

Waste Not Want Knots Waste Not Want Knots

In one case you have collected the cash, more than guards will enter the building and brainstorm firing. Articulate the ones nearest the exit and so make an escape - leave Packie's friends to deal with the rest. Come across Packie outside and so swim towards the boat. Look for Packie to get on, and take him to the pier beyond the E Borough Bridge to complete the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if you tin can do him a favour by taking his sister Kate on a engagement. The McReary brothers are concerned about her because she hasn't been out in a long time. Give her a call.

Phone Ray Boccino calls and invites you to see him at Drusilla's in Little Italy (Algonquin) for some piece of work.

TXT Packie and his brothers have a big job planned, but you'll need a accommodate and tie start from Perseus in Algonquin get-go. Y'all need this in society to get-go the mission "Iii Leaf Clover".

Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is being involved in family business. After the cutscene, notice a four-door car and take your partners to the bank in Algonquin. Packie explains the programme on the way in that location - each person is going to take out a security guard each when they arrive, and and then Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives once the situation is under control.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick begin arguing, and Michael gets shot past one of the civilians. Subsequently the cutscene, go down to the vault and get the coin. The cops become aware of the robbery, and soon the entire edifice is surrounded by LCPD and N.O.O.S.E. officers. Brand your way out of the building and have embrace behind a tree.

Three Leaf Clover Three Leaf Clover

Take out the cops and protect Packie and Derrick - then follow them into the alleyway and articulate the path. Utilize the steps as cover, and throw a couple of grenades to take out the cops upwardly ahead. All the N.O.O.S.E. officers must be eliminated earlier Packie and Derrick tin proceed. Once they practice, follow them, and once again articulate the path.

Three Leaf Clover Three Leaf Clover

When you achieve Chinatown, watch out for the cops who are situated on the fire escapes above you. Again, clear the path for Packie and Derrick, and then follow them downwardly the aisle. More constabulary arrive in a chopper, then Packie decides to apply the subway equally an escape road. Follow Packie and Derrick into the subway, and impale the two police officers immediately to your right every bit yous enter. Use the pillars every bit cover when you reach the surface area with the ticket machines, and accept out anyone who is in your mode.

Three Leaf Clover Three Leaf Clover

There is a first assist kit attached to one of the pillars, so grab it if yous need health. Follow Packie and Derrick down to the platform, and use the third (last) pillar as cover. Throw some grenades across to the other side to accept out the attackers, and so follow Packie and Derrick onto the tracks. Watch out for oncoming trains!

Three Leaf Clover Three Leaf Clover

Once you reach street level, find a four-door machine and become in it with Packie and Derrick. You'll need to cantankerous the Algonquin Bridge to become back to Packie's identify in Dukes, but police have blocked it off, then it is recommended that you lose your wanted level before attempting to cross the span. Utilise alleys and pocket-size roads when trying to escape from the cops - you lot'll lose them much easier that manner. Take Packie and Derrick back to Middleton Lane to complete the mission, and enjoy your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a business opportunity that he needs your assistance with. Follow the "GM" icon on the radar to take missions from him.

Phone Packie wants yous to exercise some work for Derrick McReary, as a personal favour to him and Gerry. They say they will cover any expenses. You can notice Derrick at the "DK" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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